

The most important aspects to take from Hitman's level design for Project 007 are probably the populations and restricted areas. Project 007 Should Use Hitman's Level Design And Items In many ways, James Bond and Agent 47 operate similarly, but their characters are distinct enough that simply dropping Bond into a Hitman game likely wouldn't feel right. Project 007 should likely adopt a similar sort of level setup, with interactive puzzle mechanics and a slew of gadgets - but the game world's structure might have to be altered in order to accommodate the 007 brand. James Bond movies and games are typically globe-trotting affairs, though perhaps not traveling quite as wide as the Hitman games, which take Agent 47 to many distinct locales. Related: Will Hitman Devs' Project 007 Be First-Person

Agent 47 accumulates tools, dons disguises, and searches for assassination opportunities in each gameplay sandbox, and while these distinct levels can make the world feel a touch disjointed at times, the narrative is consistently compelling, told through cutscenes upon level completions. Each Hitman title is divided into repayable levels which act in some ways like large, explorable puzzles. The recent Hitman games in the World of Assassination trilogy have detailed and inventive secret agent gameplay. By the time Project 007 releases, it will have been a decade since the last Bond game, but the MI6 agent's return is promising given that it might include elements of the Hitman series. Shortly before the release of Hitman 3, IO announced that its next game would be Project 007. The title a work in progress, much like the franchise itself after a few lackluster games through the Daniel Craig era of Bond films. 007 has largely been on a video game hiatus since.
Project 007 gameplay license#
The James Bond video game license appears to be in good hands with Hitman developer IO Interactive, as there are plenty of ways its prior work might inform well upon their coming attempt at a Bond game.
